![]() The male set doesn't leave an inch of skin exposed and layers your hunter's body with huge amounts of fur in every direction, while the female set leaves the thighs open, doesn't have a face covering and leaves either the fingers or arms exposed depending on the Alpha/Beta versions. ![]() The female set looks like a pale mimicry in comparison. It's one of those armorsets that grabs you and makes you say "♥♥♥♥♥♥♥♥♥, that's cool" the moment you see it, and it's made all the more special for coming from such an early game monster. The Alpha set is friggin' hulking and the beta set is more conservative but still preserves the basic feel of the set. Female characters struggle to get helmets that cover their faces, seem to lack variety in features from the armor that extend from the character model, and most importantly just struggle to get sets that don't look like they're prepping for a Vogue covershoot.įor example, one of my favourite sets in MHW, Banbaro, is a really great male armorset. I personally like to create the illusion that my hunter's huge and bulky for example, some like to look like edgelords, some go for badass, and some go for sexy.Ĭonsidering that, it's tough to look at the female in comparison to male armorsets and say "Yeah, this is fine". The bottom line is about having lots of variety in each entry's armorsets, a player going for a specific look can achieve it. You can make arguments about representation and how the designs might have implications regarding the game's creators, but my criticisms here are purely from a game quality perspective (and from a dude), not about arguing that there's any ethical concerns with too much cleavage. To preface, I don't think visual designs of women in videogames really is a women's rights issue. Again, this is more for the general audience, otherwise they'd have never bothered color-coordinating them. They have their reasons for these changes, but it becomes obvious which mechs are "male" piloted and which mechs are "female" piloted. As the mechs become more personalized for each character they gradually show either more masculine or feminine characteristics with the male becoming significantly bulkier and the females being more slender. The base frames of the giant robots are identical with only colors to signify which character is in control of them. Let's look at RoosterTeeths show "gen:LOCK", which is heavily inspired by other giant mech shows. This has more to do with diversity and appealing to the audience than it does a general function, otherwise the armors crafted would look the same regardless the gender. This isn't a requirement for every aspect of said media, but these traits have to be there regardless, especially if the character isn't showing their face. ![]() Something common in media is that males have to have X-traits and females have to have X-traits. ![]()
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